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Open Advice/You will Eventually Know Everything They have Forgotten

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You’ll Eventually Know Everything They’ve Forgotten

by Leslie Hawthorn
in: Open Advice


This text is available under the CC-BY-SA license. (see also: Open Advice/Info)

Contents


“The most important documentation for initial users is the basics: how to quickly set up the software, an overview of how it works, perhaps some guides to doing common tasks. Yet these are exactly the things the writers of the documentation know all too well – so well that it can be difficult for them to see things from the reader’s point of view, and to laboriously spell out the steps that (to the writers) seem so obvious as to be unworthy of mention.” – Karl Fogel, Producing Open Source Software

When you are first starting work on a FOSS project, the learning curve is steep and the path daunting. You may find yourself subscribed to mailing lists or in chat rooms with all kinds of “famous” people, like the creator of your favorite programming language or the maintainer of your favorite package, wondering how you are ever going to be skilled enough to contribute effectively. What you may not realize is how much these wise folk have forgotten along their path to success.

To use a simple simile, the process of learning how to use and develop for any open source project is much like learning to ride a bicycle. For those who are experienced cyclists, “it’s as easy as riding a bicycle.” You have probably ridden a bike a few times and understand its architecture: saddle, wheels, brakes, pedals and handlebars. Yet you climb aboard, head out on your ride and suddenly discover that riding is not as simplistic as you had thought: at what height should your saddle sit? What gear should you be in when climbing a hill? When descending one? And do you really need that helmet anyway? (Hint: Yes, you do.)

When you first start of cycling, you will not even know what questions to ask and you will only find out by having sore knees, aching lungs and a twinge in your back. Even then, your questions will not always yield the answers you need; someone might know to tell you to lower your saddle when you tell them your knees hurt, but they might also just assume that you are new to this whole thing and eventually you will just figure it out on your own. They have forgotten fighting with gear changes, figuring out that they had the wrong lights and reflectors, and which hand signal indicates a left turn because they have been riding for so long that all these matters are simply second nature to them.

The same scenario holds true when getting started in FOSS. As you are building a package for the first time, you will inevitably run into some obscure error message or other kind of fail. And when you ask for help, some friendly soul will no doubt tell you that “it’s easy, just do foo, bar and baz.” Except for you, it is not easy, there may be no documentation for foo, bar is not doing what it is supposed to be doing and what is this baz thing anyway with its eight disambiguation entries on Wikipedia? You obviously do not want to be a pest, but you will need help to actually get something done. Perhaps you keep retrying the same steps and keep meeting with fail, getting more and more frustrated. Maybe you wander off, get a coffee and figure you will come back to the problem later. What none of us in the FOSS world want to happen is what happens to many: that cup of coffee is infinitely better than feeling ignorant and intimidated, so you do not try your hand at FOSS any further.

Realize now that you will eventually know those things that the experts around you have forgotten or do not articulate because these steps are obvious to them. Every person more knowledgeable than you went through the same wanderings you are right now when learning how to do the things you are trying to do. Here are a few tips to make your travels easier:

Don’t wait too long to ask for help

No one wants to be a pest and no one enjoys looking clueless. That being said, if you are unable to fix your problem after trying to do so for 15 minutes, it is time to ask for help. Make sure you check the project’s website for documentation so you use the right IRC channel, forum or mailing list for help. Many projects have online communication channels specifically for beginners, so keep an eye out for words like mentor, newbie, and getting started.

Talk about your (thought) process

It is not just a matter of asking questions, it is knowing the right questions to ask. When getting started, you will not necessarily know what those questions are, so when asking for help, be detailed about what you are trying to accomplish, the steps you have taken, and the problem you have encountered. Let your would-be mentors in the project IRC channel or on the mailing list know that you have read the manual by including links to the documentation you have read on the topic. If you have not found any documentation, a polite mention of the fact is also helpful.

Know your own value

As a new contributor to a project, you are an invaluable asset not for your knowledge, but for your ignorance. When first starting work in FOSS, nothing seems (to you) so obvious as to be unworthy of mention. Take notes on the problems you have encountered and how they were fixed, then use those notes to update the project documentation or work with the community to prepare screen casts or other training materials for particularly tough problems. When you encounter something truly frustrating, realize you are in the spectacular position of helping make sure the next person who comes along does not encounter the same difficulties.


info about the author

An internationally known community manager, speaker and author, Leslie Hawthorn has over 10 years experience in high tech project management, marketing and public relations. Recently she joined AppFog as their Community Manager, where she is responsible for developer engagement. Prior to AppFog, she served as Outreach Manager at Oregon State University’s Open Source Lab and as a Program Manager for Google’s Open Source Team, where she managed the Google Summer of Code Program, created the contest now known as Google Code-in and launched the company’s Open Source Developer Blog.

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